Empires Apart

Empires Apart is a throwback to old school isometric medieval RTSs. Games are played on a random generated map where each player picks a Civilization, gathers four types of resources (food, wood, stone, gold) in order to build an army big enough to crush his opponent.

Civilizations
Each Civilization in Empires Apart has a unique feel and should be played differently by the player. Each Civilization has substantially different buildings and units, while keeping the same overall archetypes throughout the game. Civilization bonuses, team bonuses and unique units are thrown away in favor of a truly unique design for each Civilization. Taking a hint from MMORPGs or MOBAs, each Civilization is designed to fit a particular role in a team based game. Each Civilization is designed to be a Rush, Boom or Support type of Civilization. After choosing a Civilization, the player can choose one of two or more Heroes.

Heroes
After choosing a Civilization, the player can choose one of two or more Heroes. Heroes are special units that can be created in a Town Center or other important buildings. A player can only create one Hero per game. Once killed, the Hero is gone for the rest of the game. A Hero is a historically relevant figure that behaves unlike any other unit in the game, having access to unique passive and active abilities. Understanding how to use Heroes can turn the tides of a match. While each Civilization must be able to hold its own in a 1v1 scenario, Civilization Types, and Heroes allow them to excel in team-based games and create interesting team strategies.